During research, I interviewed interior designer, painter, art students, printmaker, and art professors. Each interview is about 40 minutes long. I gathered many information and concerns which I never thought before.

Field Studies

I also did two field studies, and observed in-class interactions at foundational drawing classroom. During research, I discovered design opportunities for different levels of painters and also corrected my faulty assumptions made before research.

Secondary Studies

My secondary research including studies on assertive drawing applications, websites, and multi-device peer research. Especially a study called Duet Research intensively inspired me to discover how to utilize the potential of context awareness in multi-device interactions.


After research, I generated more than two dozen useful insights, and summarized them into three categories of system requirements which are fast, intuitive and natural. In sum, the system would cover three needs: be the main digital creative space, assist traditional creation, or serve as reference of creation in general.


The Eco-Systems

Early this year, my team and I submitted a design to TEI Student Design Challenge. It is a new kind of stylus which can capture natural colors from surrounding environment. After the design challenge, we received many critiques and advices from the committee and public, that’s the initial motivation of this capstone. You can check out the Colode project under my "Work" section on this site.


Colode is an example of how digital device can help people reinforcing human-nature interaction. 


After research I found single device or application might improve experience from certain aspects, but more important thing is thinking in a systematic way and figuring out how digital device can improve experience through embracing traditional interactions. 

Essentially, human is the center of the system, since the ultimate goal is giving users a better sense of control during their creation process.

The Hardwares